Music That Packs An Emotional Toll

Together we’ll craft an unforgettable experience for your fans by combining your visuals with a soundtrack that unlocks the synergy between the screen and the rattle in their bones.

  • Have a soundtrack that emphasizes the unique emotional core of your story and shivers down your spine.
  • Have a soundtrack that’s is no one else’s.
  • Have a soundtrack that helps you stand out.

It’s more than scaring people.

Horror is so much more than “scary monster go rawr!” The best scary stories have asked deeper questions and shown us more humanity than any other genre. It’s those moments that make the villain that much more frightening.

The complexity of a good story needs a good soundtrack to support it. Games have to do a lot to imply the story on top of everything else. Good music doesn’t only sound good but it also relays important information to the player about what’s happening.

Good art takes time so you can count on me to make music that enhances the overall experience and for me to adapt to changes in the development as the production continues. We are a team and I will be there till the end.


Give your players a false sense of security.

Beautiful music can heal the scars of the most trampled psyche. Well, at least until they get back out there.

Spooks so good the player will never forgive you.

It’s all about ambiance and dynamic music. Through audio programming, we can make the music adapt to the player.

Give your players a moral boost when the time is right.

It’s time to be a badass. Time to be the hero. We’ll honor your player’s progress and make their final battle unforgettable.


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I am OnlyChrisAng and James was one of my producers for my song for i am Van Gogh and he handled the mixing/mastering portion of the track. James experimented with so many ideas for the song and took a lot of his time to keep sending mix after mix until we got it right. He’s dedicated, a hard worker, and will be working with him again.

Chris Ang Via Soundbetter.com

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I collaborated with James on Zine Maker. Not only did he perfectly capture the 90s skater/ska vibe we were going for with the game, he was a ton of fun to work with. Just awesome vibes all around.

Karen Morrison via Soundbetter.com